There is an age old question in the Imperium, "What would happen if I had a rifle that could match the power of a Baneblade?"
A very rare anti-material rifle utilizing Gauss technology, the Banehammer answers that question with an explosive reply. While it is able to fire projectiles using conventional means, the Banehammer has the option to use a custom energy cell to power the weapon's electromagnetic accelerator coils that speed up the projectile being fired.
Class | Range | RoF | Dam | Pen | Clip | Qualities | Rld | Wt | Cost | Avail |
---|---|---|---|---|---|---|---|---|---|---|
Heavy | 100m | S/-/- | 1d10+7 I | 2 | 4 | Accurate, , †††Knockback | 2full | 15kg | 10,000 | Very Rare |
†1d10+10 I | 6 | 4 | ††Concussive (1) ††Proven (3) |
†The power cell has enough charge to last 4 shots, and costs 500 thrones, non-rechargable and must be replaced. Replacing costs a half action, in addition to the standard reload.
††Only gains these qualities when using a power cell.
†††Must pass a toughness test at -20 or be knocked down unless you have a SB of 5 or autostabilised trait when firing the weapon without bracing.
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