Dark Heresy of the Secundus Sector Wiki
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Not all Mechanics can be posted here(due to copyright rules) but more well known and less important mechanics can and will be posted here!.


Some mechanics have been home brewed aswell(if you don't agree, argue with the GM about it, if you think you can make it better, go on and try!)


Game Mechanics also plays host to game modes for Sturnn's games.


Sturnn's Dark Heresy Rules


Aptitudes


Availability Aptitudes

Poisons

Combat Circumstances

Shooting and Melee Mechanics

Fear

Advanced Skills

Basic Skills

Talents

Traits

Imperial Divination

Warp Powers

Horde Combat

Moving and Lifting

Fatigue

Constructing a Starship

Navigating through the Warp

Weapon Special Qualities

Dark Heresy to Dark Heresy 2

Minerals

Craftsmanship_Qualities

Intoxication levels



Universal Starting Kit


Size Modifiers

Weapon size modifiers


Universal_Starting_Kit


Kingdom Building



Weapon_plans










Game types[]

Warhammer_40,000_Carnage

41st Millennium

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