There are loads of Asteroids around the galaxy. not to mention the countless mountains planetside. Squats, Humans and Grots have mined these mountains and asteroids from time immemorial, despite constant attacks from subterranean horrors as night stalkers and void terrors with one of the largest being the void kraken. Miners brave these conditions in search of iron, silver, gold, gems, and other valuables. Others prefer to prospect on the surface, particularly in the Middle Mountains, which straddle the provinces of Ostland and Hochland. Although these forest-shrouded mountains are fully within the Empire’s borders, they are a haven for Trolls, Beastmen, and other foul creatures. Surviving in such an environment takes skill and toughness.
Skills, Talents and Gear..[]
Skills: Animal Care, Concealment, Evaluate or Outdoor Survival, Navigation, Operate(Ground or Void), Trade (Miner or Prospector), Speak Language(Low Gothic or Squat or Tau or Ork)
Talents: Orientation, Melee Weapon Training (Low-Tech), Weapon Training (Low-Tech), Weapon Training (Solid Projectile), Weapon Training (Las), Very Resilient or Warrior Born
Imperial Trappings: Great Weapon (Two-handed Pick), Flak Shell, Spade, Storm Lantern, Lamp Oil, Void Suit
You MIGHT possess a ship, roll a D10, if you roll a 9 or 10 ou will possess a Arvus Lighter with dual mining lasers, if you lack one you will belong to one of the great mining guilds
Ork Trappings: Great Weapon (Two-handed Pick), Medium Armour, Slugga, Pick, Spade, Storm Lantern, Lamp Oil, Void Suit
Tau Trappings: Great Weapon (Two-handed Pick), Flak Shell, Pick, Spade, Storm Lantern, Lamp Oil, Void Suit
Aptitudes : strength, perception, toughness or intelligence
Custom Class
counts as Role in DH2.