The Empire is home to many honest, hard working citizens and Thieves are dedicated to taking as much of their money as possible. They tend to be jacksof-all-trades, willing and able to take advantage of any moneymaking opportunity that comes along. Specialist Thieves include blackmailers, embezzlers, kidnappers, pickpockets, and cattle thieves. Towns and cities of any size have Thieves’ Guilds, which control and organize criminal activity. A few towns have more than one guild, which leads to vicious fighting until one guild eliminates its rival. The most successful Thieves’ Guilds own so many legitimate businesses that over time they turn into Merchant Guilds. It is a rare guild that leaves its larcenous ways behind, however.
Skills, Talents, Aptitudes, Gear[]
Skills: Charm or Scale Sheer Surface, Concealment, Evaluate or Disguise, Gamble or Pick Lock, Sleight of Hand or Search, Secret Language (Thieves’ Tongue) or Secret Signs (Thief), Silent Move
Talents: Alley Cat or Streetwise, Super Numerate or Trapfinder
Aptitudes: Agility, Fellowship or Intelligence
Trappings: Heavy Leathers or Mesh Vest and Mesh Cowl, Stealth Suit, Sack, Lock picks, Knife, 10 Yards of Rope
Custom Class.
Counts as a Background in Dark Heresy 2